Hello Immortality -> The Pit

hello immortality
It has been four years since the Reveal--the cataclysmic event in history where, for the first time since the dark ages, existence of supernatural beings was revealed to the general population. It first occurred in America and soon spread throughout the entire globe.

Each country has reacted to the revelation with varying severity. In the United States, riots occurred. Mass lynching. Panic. Chaos. It was a lot like the Salem witch trials... multiplied by 100.

The government stepped in, wrested control via military law. Segregation between humans and supernatural is now a normal everyday expectation. The supernaturals are barcoded and registered for not only the safety of the humans but also for their own.

However, there are supernaturals and humans alike who do not like the status quo and are working to return things to a more equitable basis. They are the Insurgency, and they work in secret.

Many humans like the fact they are on top. Some supernaturals want to regain their superiority. What will you want?

Welcome to Hello Immortality!

We are a relaxed intermediate to advanced small town supernatural role-play based in a fictitious coastal North Carolina town by the name of Destiny in RL present year.


FAE - 01
MALES - 07
The concept for Hello Immortality was created by Jez. Fellow staff and members have contributed immensely, and all their ideas are original and courtesy of them.

The characters and writings on this site belong to their respective owners/authors unless otherwise stated.

Oodles of thanks to Zane and Vel for all of their help. They are coding beasts. Without them, this new skin never would have been possible.

All templates, coding, and graphics in use around the site belong to their respective creators unless otherwise stated.

Miniprofile by Tana @ Cosmo, Shine, and ATF

Affiliate Table help from Will Graham @ RPG-Directory

Skin by Luna.

Pop out cbox code was created by kismet of rpg directory.

No copyright infringement intended.

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The open room is vaguely reminiscent of a dreaded high school cafeteria with long tables and no privacy. Visitation days are a privilege, remember, and only three days a week from 10-2. All conversations are monitored by camera and by the nearby security guards.
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Well-behaved SPN (those not in isolation) all have individual living quarters. The rooms range in size, with the majority being big enough for a bed and small desk. Corrupt guards use the more spacious rooms as a part of their rewards system. SPNs who participate in the illegal fights often have the largest rooms.
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Violent SPNs, or those considered too high of a security risk, are secluded from the rest of the compound's population. In the isolation chambers, SPN are subjected to sensory deprivation in confining cells. Their only interactions are with the guards that ensure they remain alive.
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Now taking place in the remodeled basement of the compound, the illegal fights between SPN are arranged and bet on by corrupt security personnel. Rich citizens have been known to buy their way into the viewing section of the fights—a security risk the government definitely doesn't know about.
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